"Cabal Online is a free massively-multiplayer online role-playing game (MMORPG),
created by ESTsoft. It was released from open Beta Testing in Europe on December
21, 2006. In North America, OGPlanet has picked up the license for the game and
open beta testing began February 1, 2008.[1] It had also been stated by IGN that
the full release would most likely be by the end of February.[2] On March 3,
2008, the game officially launched in North America and the open beta also began
in South-East Asia." - wikipedia
With the same concept of hacking and slashing, level ups and monster drop items that can be sold or traded with the ingame npcs or with other players to earn alz (the same as zenny in Ragnarok). What makes it different from other MMORPG games? Maybe the graphics, the character and their skills? The character classes ranging from warrior, wizard, archer, shielder and blader don't make much of a difference. PVP (player vs player), PK (player kill) and war guilds maybe? But in my search about this game, I already encountered a lot of websites offering free working new bots, hacks, macros and cheats like speed hack that will make your character level up and earn money ingame in no time. If this is true this Cabal Bots and cheat programs, which can be downloaded freely, will do the automatic clicking, pickup of items and leveling up for your character. So why waste time playing this game if this programs can do it for you and take away the meaning of RPG. So the question still remains, do you still want to play Cabal Online?
